2016-17 AWQ How to Play

Academic WorldQuest

Academic WorldQuest is the flagship youth education program of the Tennessee World Affairs Council (TN WAC) and the national network of World Affairs Councils. It is a team game testing high school students’ knowledge of international affairs.

The TN WAC is organizing a WorldQuest competition for Tennessee high school students to encourage global affairs awareness education.  The Council will assist teams in preparation and organize two matches: a fall practice match on NOVEMBER 12, 2016 AND the state championship match, hosted at Belmont University FEBRUARY 12, 2017.  The winning team in Tennessee will advance to the National Championship match in Washington on APRIL 29, 2017, with transportation and lodging provided by the Tennessee World Affairs Council.




Tennessee Academic WorldQuest 2016-17
Competition Description and Rules – How to Play

General Information

The competition will be composed of teams from Tennessee high schools — no limit on the number of teams each school can send to the competition — that register by the team pledge deadline. If there are too many teams to be accommodated by the venue the Tennessee World Affairs Council may arrange semifinal matches to produce an appropriate number of teams for the championship match.  [Teams should register as soon as formed to be able to receive information from TNWAC on the competition — the registration deadline will be January 27, 2017.]

Teams will be physically separated – one team per table.

Each team will have no more than four (4) players.

Points will be awarded on a team basis, not to individual players.

Whichever team collects the most points by the end of the competition will be considered the winner and will be awarded First Place.

Academic WorldQuest has to be fun, or you’re not doing it right.

2016-17 Categories for Rounds of the Competition

This year’s categories focus on the most critical global and U.S. foreign policy issues:

Current Events 1
Current Events 2 *
Peace and Conflict in Today’s World
Combating Infectious Disease
The European Union 
Countering Violent Extremism 
Global Megacities
Women in Technology
* The national competition in Washington in April will have a category based on the “Great Decisions” series and only one “Current Events” section.

Playing and Scoring

  • At the beginning of the competition each team will be given ten answer sheets, each of a different color that corresponds to a specific round.
  • There will be ten (10) questions per round.
  • Questions will be either multiple choice or fill-in-the-blank.
  • The questions and answer choices will be displayed on a screen and read by the moderator.
  • After each question is read the teams will have thirty (30) seconds to answer.
  • After each round the answer sheets will be collected and graded by the judges.
  • Each correctly answered question is worth one (1) point. Each incorrect answer is worth zero (0) points.
  • After each round there will be a review of questions and answers.

In the Event of a Tie

  • If two or more teams have the same score after the final round they will participate in a tiebreaker round of ten questions.
  • The moderator will read one question, and the tied teams will respond on the answer sheet provided to them. Any team that answers correctly will proceed to the next question.
  • If none of the teams correctly answers the question, the tied teams will then proceed to the next round.
  • The moderator will continue to read additional questions and collect answers from the tie-breaking teams until first, second, and third place teams have been determined.
  • Teams’ final rankings will be determined by the order in which they were eliminated in the tiebreaker round.
  • If the Sudden Victory round does not break the tie, then final rankings will be determined by highest number of points scored in the first round. If a tie still exists, then the highest score from the next consecutive round will be used to determine the rankings.
  • No one may approach the judges’ table during the competition or breaks. During the competition rounds, students must stay at their tables at all times.

Concerns About an Answer to a Competition Question

  • Any team with a serious concern about the answer to a competition question can explain their argument in writing. The appeals process is available to teams that strongly believe an answer provided is incorrect, or another answer should be accepted.
  • Appeal forms will be available from the timekeeper during breaks. Complete the form and return it to the timekeeper. Each team has a maximum of two appeals available.
  • Appeals will be reviewed during the question review periods. The outcome of the appeal will be provided after the completion of the competition.

General Rules for Responding to the Quiz Questions

  • Personal Names: Last names will suffice unless otherwise required in the question.
  • Country Names: Any answer that clearly and properly identifies a country, state, or other entity will receive credit, even if there may be a more precise, technical name. For example, both “the US” and “the United States of America” are considered acceptable answers.
  • Spelling: Graders will follow the “close enough” rule unless spelling is a specific requirement in the questions.
  • There is no deduction for wrong answers – if the answer isn’t known, a guess can’t hurt.
  • Any team found using an atlas, dictionary, almanac, cell phone, smart phone, newspaper, or any other unacceptable means of “assistance” will be immediately disqualified from the proceedings. All electronic devices – especially cell phones – must be turned off during the competition.

Finally, anyone not having a good time may be disqualified at the discretion of the judges.

The Tennessee World Affairs Council reserves the rights to amend the competition rules prior to commencement of the match.